Why is my animated with Mecanim character (enemy) not visible in game (play)...
Hi! I'm an experienced game developer and all problems I can solve, but I can't understand why my animated (with Mecanim) characters (enemies) sometimes aren't visible in game(play) mode. I can do...
View ArticleWhy can't I build Web Player in Unity while I have no problems with building...
Hello! My second question for you: Why can't I build Web Player in Unity while I have no problems with building standalone versions? Please don't tell me that is shouldn't use .NET 2.0 subset. It...
View ArticleHow to embed Web Player on Wix.com with the widget HTML iFrame/Embed?
I added in the webPlayer.html file under: u.initPlugin(jQuery("#unityPlayer")[0], "webPlayer.unity3d"); following line: unityObject.embedUnity("unityPlayer",...
View ArticleA Blender Character for Unity - Rigging Problem
I started to make my own characters for Unity in Blender. But when I make rigging, my character's mesh is destroyed (disappear). I use"Ctrl + P -> With automatic weights" and something strange...
View ArticleScrolling GameObject in Unity3D
Most problems with computer programming I can solve alone, but sometimes it's hard to find a solution. And now I have such a problem. Is there a possibility to write a script for game object scrolling?...
View ArticleMemory Leak in Play Mode
I use Unity 4.6 Beta for making my project. When I use it on Windows 7 32 bit (PC), I have no problems. But I need to work on my new laptop with Windows 8.1 64 bit, so I transferred the project (64...
View ArticleCall a function with parameters from Update()
`enter code here`I have been thinking since some time how to call the function: public override void SendMeMessage (InputField input){ MyStringMessage myMessage = new MyStringMessage ();...
View ArticleOne camera in multiplayer?
Can we use more cameras than one in Unity networking? For example a player drives a car and we can see the car from outside (Third Person View ). Then, we can see the world from inside (as if we were...
View ArticleHow to load the second online scene in UNET?
Network Manager has two slots for scenes: one offline and one online. What if I have more than one scene online? I know there's NetworkManager.ServerChangeScene(), but how to do that in code to swap...
View ArticleSaving generated meshes at runtime in game
Hello, I want to save meshes created by users of my app (at runtime, in game) that are imported from .OBJ files. I have .OBJ importer for the meshes and the meshes are imported, but when users close...
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