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Why is my animated with Mecanim character (enemy) not visible in game (play)...

Hi! I'm an experienced game developer and all problems I can solve, but I can't understand why my animated (with Mecanim) characters (enemies) sometimes aren't visible in game(play) mode. I can do...

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Why can't I build Web Player in Unity while I have no problems with building...

Hello! My second question for you: Why can't I build Web Player in Unity while I have no problems with building standalone versions? Please don't tell me that is shouldn't use .NET 2.0 subset. It...

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How to embed Web Player on Wix.com with the widget HTML iFrame/Embed?

I added in the webPlayer.html file under: u.initPlugin(jQuery("#unityPlayer")[0], "webPlayer.unity3d"); following line: unityObject.embedUnity("unityPlayer",...

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A Blender Character for Unity - Rigging Problem

I started to make my own characters for Unity in Blender. But when I make rigging, my character's mesh is destroyed (disappear). I use"Ctrl + P -> With automatic weights" and something strange...

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Scrolling GameObject in Unity3D

Most problems with computer programming I can solve alone, but sometimes it's hard to find a solution. And now I have such a problem. Is there a possibility to write a script for game object scrolling?...

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Memory Leak in Play Mode

I use Unity 4.6 Beta for making my project. When I use it on Windows 7 32 bit (PC), I have no problems. But I need to work on my new laptop with Windows 8.1 64 bit, so I transferred the project (64...

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Call a function with parameters from Update()

`enter code here`I have been thinking since some time how to call the function: public override void SendMeMessage (InputField input){ MyStringMessage myMessage = new MyStringMessage ();...

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One camera in multiplayer?

Can we use more cameras than one in Unity networking? For example a player drives a car and we can see the car from outside (Third Person View ). Then, we can see the world from inside (as if we were...

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How to load the second online scene in UNET?

Network Manager has two slots for scenes: one offline and one online. What if I have more than one scene online? I know there's NetworkManager.ServerChangeScene(), but how to do that in code to swap...

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Saving generated meshes at runtime in game

Hello, I want to save meshes created by users of my app (at runtime, in game) that are imported from .OBJ files. I have .OBJ importer for the meshes and the meshes are imported, but when users close...

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